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  1. #21
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    Quote Originally Posted by gooblaster View Post
    Erm Chris...
    you should post this in the games tutorial section...
    so that it will get stickied xD
    It will get stickied!

  2. #22
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    Would be grateful if Someone posts Camera Cafe And Zenonia in English (240x320)

  3. #23
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    Quote Originally Posted by Megadef14 View Post
    Would be grateful if Someone posts Camera Cafe And Zenonia in English (240x320)
    I think we should make a translating request thread......
    But who will do it?

  4. #24
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    we dont need have a "lang" folder to do it.

    if there is *.lang files, you should check it.

    if there is no lang folder or *.lang files, try to find these names:
    - en.*
    - ru.*
    - fr.*
    - es.*
    - or else........


  5. #25
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    Quote Originally Posted by inferno-was-here View Post
    we dont need have a "lang" folder to do it.

    if there is *.lang files, you should check it.

    if there is no lang folder or *.lang files, try to find these names:
    - en.*
    - ru.*
    - fr.*
    - es.*
    - or else........

    And the english language file is usually gb.*
    But how are the japan or chinese for example?

  6. #26
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    Quote Originally Posted by Chris View Post
    And the english language file is usually gb.*
    But how are the japan or chinese for example?
    i dont know, but it must be "jp.lang" or "jp.class"...........

    depending on their mood..............

  7. #27
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    Default Nice

    It would be great if somebody would translate gameloft's japanese games

  8. #28
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    in chines and japanes games text usually in .class files, u must find it!!!
    For example:
    1. all text in a.class (or b.class or... etc)
    2. some text in a.class, some in b.class...
    3. and may be the file name is a (or b...) without .class, then u must rename it to a.class-->edit-->rename it to a--> put in game...

  9. #29
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    Quote Originally Posted by margaryan View Post
    in chines and japanes games text usually in .class files, u must find it!!!
    For example:
    1. all text in a.class (or b.class or... etc)
    2. some text in a.class, some in b.class...
    3. and may be the file name is a (or b...) without .class, then u must rename it to a.class-->edit-->rename it to a--> put in game...
    Hmmm,nice,i'll try this too...

  10. #30
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    Quote Originally Posted by Chris View Post
    Hmmm,nice,i'll try this too...
    can you translate this?
    Attached Files Attached Files

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